Thursday, February 6, 2014



Educational Technologies Blog
            My investigation of games, simulations, and virtual environments led me to a number of exciting possibilities to incorporate into my classroom.  The first group that caught my eye was simulations.  Two in particular are of extreme interest to me (firearms training simulator/FATS and virtual defensive driving simulator).  The other group that drew my attention was games particularly investigative games. 
            The FATS simulator and the defensive driving simulator are interactive virtual 3-D systems that allows the learner to practice skills by completing scenario based exercises.  Both system include problem solving, critical thinking, and feedback to the students to assist with improvement of skills.  I selected these two because in my occupation as a law enforcement trainer use-of-force and driving are high critical areas of a law enforcement officer’s job.  Both system would be used in the law enforcement academy and also for officer refresher training.
            The games arena offered many possibilities; however, the one that I believe would be most beneficial to my teaching arena was the investigative games.  Students structure their own learning using the "story" of the case as a problem space (Stanley & Waterman, n.d.).  These games use the internet and email to interact with the student.  The aim of the investigative game is to improve the student’s skills in analyzing information and taking responsibility for their own decisions and skills in problem solving in a real life application (Galik, 2007).  The student receive an e-mail about a fictional crime and must make decision on how to proceed.  They receive further information every 5-10 minutes by e-mail.  The messages contain additional information that the student must deal with and decide whether or not it is relevant and important.  The information is sent in various formats:  pictures, sounds, maps, databases, etc.  These investigative games would be useful in the law enforcement academy setting and for officer refresher training. 
             An advantage of game based education is that in virtuality everything can be measured (Chatfield, 2010).  This evaluation and feedback are an important aspect of learning.  Squire (2011) stated there is a saying that it takes 10,000 hours of practice to be an expert at anything.  Using the simulators and the investigative games students can practice and increase their skill levels.  This type of learning is problem based because it focuses on learners being able to use information and facts to solve problems (Squire, 2011).  Cavallo (2012) stated that a learner can grasp concepts through games and they can develop a passion for learning.  This situational style of teaching and learning motivates the student to improve their skills through interactive game play instead of memorization of facts and figures.    

References
Chatfield, T. (2010).  [Video]. Tom Chatfield: 7 ways games reward the brain.  Retrieved from:              http://www.ted.com/talks/tom_chatfield_7_ways _games_reward_the_barin.html
Fire Arms Training Simulator (n.d.).  Retrieved from:  www.virtra.com
Galik, Z. (2007).  Learning through investigative games and internet on-line activities.   Retrieved from:  http://www.icl-conference.org/dl/proceedings/2007/paper/53_Final_Paper.pdf
Stanley, E. & Waterman, M. (n.d.).  Using investigative cases.  Retrieved from:             http://serc.carleton.edu/introgeo/icbl/index.html
Squire, K. (2011).  Video games and learning.  New York, NY: Teachers College Press.
The National Defense Driving Simulator (n.d.).  Retrieved from: www.nads-sc.uiowa.edu/

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